150-200元/天
实习更新于2025-08-20 01:00
工作内容:
1.Suggest and implement relevant Rendering systems and features for the game;
2.Provide technical expertise to artists working on Rendering features;
3.Maintain existing systems, improving performance, testability and stability;
4.Work with cross-functional teams to bring new graphic features to all platforms;
5.Stay up to date with the latest technological trends;
6.Write a clear, maintainable and well-documented code;
7.Assess and communicate the possible impacts of a change in the code;
8.Participate to the code reviews.
岗位要求:
1.Currently in school graduating with a future date, or graduation year no earlier than 2024
2.Educational background in game programming or computer science
3.Extensive knowledge of real-time Rendering graphic, modern API (Direct Rendering, Vulkan) and Shader programming (HLSL, Cg);
4.Proven C programming skills;
5.Strong understanding of memory management, multithreading and runtime optimizations;
6.Experience working on real-world productions or large multi-platform game engines;
7.Strong communication and interpersonal skills;
8.Previous experience with Unreal Engine 4 or Unreal Engine 5;
招聘人数:1人
截止日期:长期有效
腾讯科技 (深圳)有限公司
彭肖
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